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FOOTBALL
Object of the game: is for
one team to move the football across the opposition’s goal line.
Therefore scoring. The team with the most points at end of the game
wins.
Scoring: Touchdown
(6 pts):
caring or passing the ball across
the opposition goal line.
Field Goal (3 pts): kicking the ball over the crossbar
and through the goal posts.
Safety
(2 pts): forcing the other team to down
the ball behind its own goal line.
Extra Point (1 pt): allowed after scoring a touchdown.
Kicked through goal posts. The ball is placed on 2 yd line for
pro’s. 3 yd line for college and high school.
Conversion
(2 pts): extra point that is ran
or passed over the goal line.
Field: 120 yds long and 53
1/3 yds wide. Natural grass or Astro Turf.
Goal line: at the end of each field.
End Zone: 10 yd area pass the goal line.
End Line: 10 yds pass the goal line.
Goal posts: through which the ball can be kicked, placed
on goal line in high school and college, pro on the end line.
Uprights: two bars between the crossbar. 23' wide in H.S./College.
18 ½ ‘ wide pros.
Crossbar: a bar 10' high from the ground.
Sideline: lines on the side.
Midfield: 50 yd line.
Yard Line: marked every 5 yards.
Hash Marks: two sets extend from goal line to goal line
near center of field. A play begins with the ball on the hash marks.
Pro’s 70' from sideline. H.S./College 53' 4" from sideline.
Ball: 11 inches long and 7
inches in diameter at its center. Leather. Weights 14 to 15 ounces.
Offensive team: W T G C G T TE
WIDE TACKLE GUARD CENTER GUARD TACKLE TIGHT END
7 LINEMAN
RECEIVER
Q W
4 BACKS
QUARTER BACK WIDE RECEIVER
RB RB RUNNING BACK RUNNING
BACK
Defense team:
LINEMAN E T NT E
END TACKLE NOSE TACKLE END
LINEBACKERS LB LB LB
CB CORNERBACK
CORNERBACKCB
SAFETY S S
SAFETY
Terms: Kickoff:
starts each half of a football game. Pro kicker kicks from 35 yd
line. H.S./College from 40 yd line. A coin toss determine who
receives, kicks, and which end your team is on. After the ball
travels 10 yds. It become a free-ball (anyone may recover it ). The
team must remain behind the line of scrimmage until the ball is
kicked. Kicker signs the referee by raising his arm.
Lines of Scrimmage: two imaginary lines, each of which
passes through the tip of the ball and runs parallel to the goal
lines. Area between the two lines of scrimmage (length of the ball)
is called the neutral zone. No player other than the center can have
any body part inside the neutral zone before the ball is snapped,
this is considered off-sides.
Punt: usually on four down the team in possession of ball
does not want to take the risk of trying for a first down. The
punter sends the ball far downfield. Punter holds the ball in front
of him and drops it and kick it.
Place Kick: put ball into play at the beginning of a half
or after a touchdown or field goal, or attempting a field goal or
extra point. The ball must be in contact with the ground or
supported by a tee when kicked.
Downs: The offensive team has four plays, called downs,
to move the ball at least 10 yards. When the offense gain 10 or more
yards, it earns another first down. The team then gets four more
downs to gain 10 more yards.
Passing: Must throw the ball from behind the line of
scrimmage. Only the ends and running backs are allowed to catch the
pass.
Interception: When a defensive player catches a pass. The
offensive team loses possession.
Fumble: occurs when the ball carrier drops the ball. The
team that recovers the ball has possession.
Substitution: unlimited
Hand-off: when the quarterback places the ball in other
offensive players hands.
Incomplete: a forward pass not caught or intercepted.
Lateral- a pass thrown in any direction except toward the
opposition’s goal line.
Pass Rush: the attempt by the defensive team to tackle
the quarterback before he throws the ball. If sucessfully executed
is a quarterback sack.
TIME: Game time:
60 minutes pros and college, 48 minutes High School
Halves: two. Intermission between halves called half-time, 15
minutes.
Quarters: four. 2 minutes between quarters.
Offensive team has 30 seconds to begin play(snap the ball) after
the official places the ball on the hash mark. 25 seconds in
H.S./College.
Stop the clock
. The ball carrier goes out of
bounds
. A forward pass is incomplete
. A player is injuried
. A score is made
. A penalty is called
. A timeout is called
PENALTIES :
Offside: called when a player crosses the line of
scrimmage before the ball is snapped.
5 yds.
Holding: when a offensive player uses his hands or arms
to ward off a defensive player. 10 yds.
Holding: when a defensive player holds or tackles anyone
but the ball carrier.
5 yds. In Pro’s automatic first down.
Clipping: offensive player blocks a defensive player from
behind.
15 yds.
Roughing the Passer: defensive player runs into or
tackles the passer after the ball has been thrown. 15 yds.
Roughing the Kicker: defensive player who runs into or
knocks down the kicker while punting or place-kicking. 15 yds.
Delay of Game: failure to put the ball in play within the
time specified.
5 yds. |